Dishonored 2 Update – New Game Plus Mode
If you’ve wondered what it would be like to combine Empress Emily Kaldwin’s all-new abilities with Royal Protector Corvo Attano’s signature powers, you’ll soon have the opportunity to do just that. Next week Dishonored 2 will get its first free Game Update, which – along with various improvements based on player feedback – includes New Game Plus. With this new mode, you’ll be able to combine Emily’s Mesmerize with Corvo’s Devouring Swarm – or create any other custom combo of multiple powers that you can you imagine.
Unlocked once you complete Dishonored 2 with either Emily or Corvo, New Game Plus lets you begin anew with either character, but this time you’ll have access to the full suite of abilities from both of the game’s heroes. You’ll also start your new playthrough with all the Runes and Bonecharm Traits you’ve collected from your previous game, but you’ll be able to re-assign those Runes so you can choose the powers you want.
“Dishonored players have asked for it, so now New Game Plus is here for Dishonored 2,” says Creative Director Harvey Smith. “If you’ve ever wanted to make higher-powered characters, now’s your chance. If you’ve wanted to play Emily Kaldwin with Possession or Devouring Swarm, or Corvo Attano with Domino, now you can. We’ve been having fun with it here at Arkane Studios, and we hope you will too.”
The first of two free updates, Game Update 1 releases today as a beta on PC, then will release in full for PC, Xbox One and PlayStation 4 on Monday, December 19.
Game Update 2 will arrive in January, and will include two new features: Mission Select and additional Custom Difficulty Settings, the latter of which allows you to further tailor Dishonored 2 to your playstyle and adjust the challenge based on a wide array of settings. We’ll have more info on Game Update 2 soon.
GAME UPDATE 1 RELEASE NOTES
- New Game Plus mode!
- New Quick-Access Wheel option for hiding/unhiding items
- Fixed Oraculum false-kill count in Royal Conservatory
- AI detection tweaks to clarify when players are detected or not
- AI locomotion improvement for running
- Fixed various Bonecharm effects (Strong Arm, Spiritual Pool, etc)
- Fixed a problem in slow-motion where some inputs were ignored
- Blood Thirst: various enhancement and fixes
- Killing an NPC with their own bullet is now more reliable
- Tweak for mana potion refill speed, depending on difficulty
- General performance and optimization improvements
- Fixed various game logic issues
- Fixed various User Interface issues